MC-238761 – Adventuring Time does not account for the new cave biomes.
MC-238062 – Foxes and wolves don't spawn in groves. MC-237986 – Mobs specific to structures aren't spawning in their structures. MC-236938 – / jfr stop output does not have a link. MC-236701 – New mountain biomes don't count towards "Adventuring Time" advancement. MC-238968 – Windswept gravelly hills and windswept savanna aren't a part of the "Adventuring Time" advancement. MC-238966 – Old growth spruce taiga and old growth birch forest aren't a part of the "Adventuring Time" advancement. MC-238877 – Deep ocean and ocean are not needed for the "Adventuring Time" advancement. MC-216561 – Torches not spawning in abandoned mineshafts under Y=0. MC-216432 – Mineshafts can generate with light but without any torches. MC-200494 – In mineshafts, torches can generate attached to blocks other than the wooden supports. MC-190285 – " bedrock_roof_position" tag number does not represent height, but height modifier. MC-187716 – Nether biome surface builder types incorrectly assume the world height is 128 blocks. MC-170551 – Foxes can't spawn on podzol or coarse dirt. MC-63340 – Sleeping always resets time until rain. Increased the lower limit for simulation distance from 2 chunks to 5 chunks.įixes 28 issues fixed From released versions before 1.18. Blocks and fluids are now also affected. If it is started from an external source, the JFR events for network packets are now aggregated instead of one event per packet. Now the gradual transition from stone starts at height between Y=0 to Y=8, rather than Y=-8 to Y=0 previously. Sleeping now only resets the weather cycle if the weather is rain or a thunderstorm. All 50 Overworld biomes are now required to be visited for the Adventuring Time advancement, including the following biomes which were previously not required:. polar_bears_spawnable_on_in_frozen_ocean. Added following block tags to decide the corresponding creatures to spawn:. Added hide-online-players, which when set to "True", will not send a player list on status requests. Contains the new "Server Difficulty" option, to indicate the difficulty of the current server. When deactivated, the player name will not show up in server online player listings. Contains the new "Allow Server Listings" option. The "Realms Notifications" option has been moved to this screen. Added Online Options as a separate screen:. Large biomes and amplified worlds now have an upgrade path, and retain more of their characteristics when upgraded to the new terrain system. Deepslate and the bedrock layer currently don't generate due to a bug. Caves are now inserted under existing chunks when upgrading a world to the new world height. Additions World generation Upgrading of old worlds